Examining the Use of VR Media on Adolescent Motor Skills: A Literature Review

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Novia Nazirun, Bafirman, Wilda Welis, Deswandi

2025 Annals of Applied Sport Science Vol. 13 Issue Special-Issue Article Cited by 0

Abstract

Background. Adolescent motor skills are an important aspect of physical and mental development that affects various daily activities. Objectives. This study aims to review the existing literature on using VR media to improve adolescent motor skills. Methods. The method used in this study was a systematic literature review. Using academic databases such as PubMed, Google Scholar, and IEEE Xplore, as well as relevant keywords such as "Virtual Reality," "motor skills," and "adolescents," articles that met the inclusion criteria were selected. The study's population is a scientific article focusing on using VR for adolescent motor skills, with 10 articles selected as the primary sample based on their relevance and research methodology. Results of a literature review suggest that VR can significantly improve adolescent motor skills, with some studies showing improvements in hand-eye coordination, balance, and movement accuracy after intervention with VR. Although VR's potential in improving adolescent motor skills is enormous, challenges such as the high cost of devices, the need for adequate space, and potential health risks such as motion sickness need to be addressed. Conclusion. More research and investment in affordable VR devices are needed to maximize their benefits. With immersive and interactive environments, VR can motivate teens to become more physically active. However, further efforts are needed to optimize the implementation of this technology in the context of education and physical therapy. Thus, investment in further research on its long-term impact is strongly encouraged to ensure continued benefits for adolescent motor development. © 2025, Society of Aging and Physical Activity (SAPA). All rights reserved.

Affiliations

Faculty of Sports Sciences, Universitas Negeri Padang, Indonesia