Rosmawati, Oyatra Utama Warda, Bayu Haryanto, Rizki Almauli
Background. The lack of learning media facilities for students in online classes, which makes it difficult for them to understand the offered learning materials, is the leading cause of students' low learning outcomes in sports and small game modification. Objectives. This project aims to create an electronic module about how sports and small games can be modified. Methods. This research and development (R&D) is utilizing the ADDIE development approach. The study technique requires several tasks, including investigating prospective and real-world issues, gathering data through creating, validating, and revising game models, and testing the models' efficacy and efficiency. Results. A) the material experts gave the high valid category with a percentage of 90.5%; b) the media experts gave the high valid category with 92.55%. In the meantime, students who tested the product gave it a score of 3.85, which is in the high attractive category with a 94.85% percentage. Conclusions. The application in sports modification and Little Small Games has revolutionized how students learn, train, and compete. This study demonstrates the effectiveness of enhancing student performance, promoting player development, and fostering engagement. Key findings highlight improved technical skills, tactical awareness, and physical fitness among students. © 2025, Society of Aging and Physical Activity (SAPA). All rights reserved.
Faculty of Sport Science, Universitas Negeri Padang, Indonesia; Universitas Bung Hatta, Indonesia