Development of Karate Learning Media Based on Virtual Reality Digital Technology Applications

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Septri, Syahrial Bachtiar, Khairudin, Nurul Ihsan, Sonya Nelson, Ilham, Rully Effendi, Hendra Afriwan, Arie Asnaldi

2025 Annals of Applied Sport Science Vol. 13 Issue Special-Issue Article Cited by 0 Quartile

Abstract

Background. The development of technology in the era of ERI (Industrial Revolution Era) 4.0 and society 5.0, especially information and communication technology, offers many conveniences in learning. Therefore, the media is needed to help students remember basic karate techniques, especially in lectures. In this study, a learning media will be created using a karate movement guide based on virtual reality technology. Objectives. To develop karate learning media with a virtual reality (VR)-based technology application design that can help students learn. Methods. The type of research is development research with Research and Development research procedures. The design model developed will go through the following stages: an exploration of potential problems, data collection, product design, design validation, design revision, product trials, product revisions, usage trials, product revisions, and mass production. Results. This study shows validation by material experts at 86%, validation by media experts at 85%, validation by technology experts, and learning design at 88.5%, which is suitable for use. Data analysis from all experts on products with results of 86.5% valid category without improvement. Conclusion. Karate Learning Media Based on Virtual Reality Digital Technology Application is valid and feasible to be implemented in the Faculty of Sport Science, Padang State University. Implementing karate learning media based on virtual reality digital technology applications benefits teaching staff (lecturers), teachers, and trainers. © 2025, Society of Aging and Physical Activity (SAPA). All rights reserved.

Affiliations

Doctoral in Sport Science, Faculty of Sports Science, Universitas Negeri Padang, Indonesia; Department of Physical Education and Sport, Faculty of Sports Science, Universitas Negeri Padang, Indonesia; Department of Health & Recreation, Faculty of Sport Science, Universitas Negeri Padang, Indonesia; Fine Arts Study Program, Faculty of Languages and Arts, Universitas Negeri Padang, Indonesia