Chandra, M. Habibi, Ari Suriani, Annisa Kharisma, Vismaia Sabariah Damaianti
The delay in awareness of mastering fluent reading skills among elementary school students constitutes a recurring weakness. Urgent intervention is therefore necessary to identify targeted solutions. The aim of this research is to analyze the urgent needs for solutions that need to be offered to address the lack of proficiency in mastering prosodic skills in fluent reading instruction. The objective can be achieved by applying qualitative research with a case study design. The research findings indicate that the process of teaching fluent reading in urban elementary schools in Indonesia requires urgent measures in the form of electronic games that specifically focus on and familiarize students with the use of pauses, intonation, and expression in fluent reading. This is due to the following reasons in urban areas of Indonesia: (1) Direct examples of using pauses, intonation, and expression still contain errors. (2) Urban students are highly familiar with technological advancements, especially in gaming. (3) The use of games in the learning process is perceived as more enjoyable by children. (4) Providing game facilities that teach children the appropriate use of pauses, intonation, and expression is considered to facilitate the process of learning fluent reading. The novelty of this research lies in the case study, which has led to the emergence of a new idea for producing media in the form of electronic games that specifically focus on the development of fluent reading skills in children, incorporating pauses, intonation, and expression, referred to as PIE Games. © 2024 American Institute of Physics Inc.. All rights reserved.
Universitas Negeri Padang, Padang, 25132, Indonesia; Universitas Adzkia, Padang, 25155, Indonesia; Universitas Pendidikan Indonesia, Bandung, 40154, Indonesia