The validity of edutainment-based interactive media with the nuances of Nias culture to improve mathematical problem solving skills

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Ester Junati Laoli, Armiati, I. Made Arnawa

2024 AIP Conference Proceedings Vol. 3024 Issue 1 Conference paper Cited by 0 Quartile

Abstract

This article aims to determine the level of validity of edutainment-based interactive media with the nuances of Nias culture to improve students' mathematical problem solving abilities. Supporting the learning process to be much better, the interactive edutainment-based media that has been developed has been equipped with learning tools in the form of learning implementation plans and student worksheets, where the learning process uses a quantum teaching and learning model through the TANDUR component consisting of grow, experience, name., demonstration, repeat and celebrate. The type of research used to develop interactive media is research and development by applying the Plomp model. The stages of research using the Plomp model include the initial investigation stage, the development stage and the assessment stage. The instrument used in the article is in the form of a validation sheet that contains aspects of content, linguistic aspects and aspects of presentation. The validation results obtained based on expert reviews are in the valid category. © 2024 Author(s).

Affiliations

Mathematics Education Master Program, Universitas Negeri Padang, Padang, Indonesia; Mathematics Department, Universitas Negeri Padang, Padang, Indonesia