Agariadne Dwinggo Samala, Terence Govender, Dana Tsoy, Ljubisa Bojic, Abelriadne Gentarefori Samala, Melurqeybya Putisaylane Samala, Febri Prasetya, Doni Tri Putra Yanto, Rahadian Zainul, Aprilla Fortuna
This study delineated the development of an augmented reality (AR+Core) mobile application to enhance computer hardware education. By offering 3D visualizations of computer internals, the application enables students to immerse in hardware-related learning without the need of actual devices. This virtual approach ensures accessibility from anywhere, making tangible components unnecessary. The Multimedia Development Life Cycle (MDLC) informed the design process, while the Hedonic Motivation System Adoption Model (HMSAM) offered insights into technology adoption. Feedback from 7th-grade participants was overwhelmingly positive, with them acknowledging the app’s utility, engagement value, and user-friendliness. Notably, the app scored 85 of 100 for its perceived ease of use, underlining its efficacy for the target age group. These results underscore the importance of intuitive and engaging AR educational tools in enhancing learning experiences. © 2023 Agariadne Dwinggo Samala et al; published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 License. The article is published with Open Access at https://www.temjournal.com/
Faculty of Engineering, Universitas Negeri Padang, West Sumatera, Indonesia; Estudis d'Informàtica, Multimèdia i Telecomunicacions, Universitat Oberta de Catalunya, Spain; International Information Technology University, Almaty, Kazakhstan; Institute for Philosophy and Social Theory, University of Belgrade, Serbia; Faculty of Education, Universitas Negeri Padang, West Sumatera, Indonesia; Faculty of Mathematics and Natural Sciences, Universitas Negeri Padang, Indonesia