Aprilla Fortuna, Febri Prasetya, Agariadne Dwinggo Samala, Welli Andriani, Soha Rawas, Ramadhan S. Amri, Hua Chai, Mirko Compagno, Saba Abbasinia, Rahmat Azis Nabawi
This study explores the results of developing mobile gamification technology as a cutting-edge educational tool for occupational health and safety that aims to foster a safe and healthy work environment and increase student awareness of potential hazards in the machining workshop. This study engages 64 students from the Department of Mechanical Engineering at Universitas Negeri Padang. The research follows a comprehensive 4D development model encompassing the define, design, develop, and disseminate stages. The findings underscore the robustness of the developed technology, with media validation scoring (M = 4.40) and material validation (M = 4.39) both achieving “very valid” ratings. The practicality test yielded promising responses, with lecturers rating the application (M = 4.38) as “very practical” and students acknowledging its practicality (M = 4.18). Subsequently, effectiveness testing revealed a significant N-gain score of 0.65, categorizing it as moderate/effective in enhancing learning outcomes. In brief, this study demonstrates the successful development of mobile gamification in occupational health and safety education, specifically in terms of validity, practicality, and effectiveness criteria. The implications transcend academia, offering the prospect of a safer and more conducive community environment in the future. © 2024 by the authors.
Faculty of Engineering, Universitas Negeri Padang, West Sumatera, Padang, Indonesia; Faculty of Mathematics and Natural Sciences, West Sumatera, Padang, Indonesia; Faculty of Science, Department of Mathematics and Computer Science, Beirut Arab University, Beirut, Lebanon; Faculty of Mechanical and Aerospace Engineering, Institut Teknologi Bandung, West Java, Bandung, Indonesia; School of Electrical Engineering and Telecommunications, University of New South Wales (UNSW), Sydney, Australia; Department of Interaction Design, Quasar Institute for Advanced Design, Rome, Italy; Faculty of Electrical & Computer Engineering, University of Tabriz, Tabriz, Iran