The Development of the Educational Game to Improve Logical/ Mathematical Intelligence

Open

Rakimahwati, Syahrul Ismet, Rahadian Zainul, Desmawati Roza, Amirul Mukminin

2022 Journal of Higher Education Theory and Practice Vol. 22 Issue 7 Article Cited by 5 SDG 4SDG 16 Quartile

Abstract

The purpose of this study was to examine the educational games to improve logical/mathematical intelligence for early childhood education. In this study, logical/mathematical intelligence included the aspects of symbolic thinking, problem-solving, and logical thinking. The educational games were designed to stimulate children to think analytically or to have a higher-order thinking. This study used the ADDIE model. The results indicated that the games were valid and very feasible to use with an average score of 0.88. Additionally, the results of the practicality test of educational games were good. Also, the result indicated that the games had 87% for the effectiveness. Based on the results of the study on three aspects (symbolic thinking, problem-solving, and logical thinking), symbolic thinking and problem solving can be improved independently only with the help of audio, but for the logical thinking aspect, teacher assistance was needed to complete the game. © 2022, North American Business Press. All rights reserved.

Affiliations

Universitas Negeri Padang, Indonesia; Universitas Jambi, Indonesia

Research at a Glance

Premium content — register to unlock

Research at a Glance

Register to unlock

Topics & SDG Alignment

Premium content — register to unlock

Topics & SDG Alignment

Register to unlock

Collaboration

Premium content — register to unlock

Collaboration

Register to unlock

Author Profile (Selected)

Premium content — register to unlock

Author Profile (Selected)

Register to unlock

References Overview

Premium content — register to unlock

References Overview

Register to unlock

Journal & Source

Premium content — register to unlock

Journal & Source

Register to unlock

Metadata & Integrity

Premium content — register to unlock

Metadata & Integrity

Register to unlock