Yullys Helsa, Sartono, Wahyu Zulya Syaputra, Siti Maryam Rohima, Sahrun Nisa, Wiki Lofandri
The Covid-19 pandemic has changed learning systems from direct or face-to-face learning to online learning. In addition, the 21st century demands digital-based skills such as computational thinking skills. Therefore, the new system requires learning media that support online learning during the pandemic dan at the same time can help develop computational thinking skills. This research aimed to produce practical and valid edugame media to learn GCD concepts and report validation stages of developing android-based edugame media. Edugame media has been applied during the pandemic with three class categories: full-online learning, hybrid learning, and face-to-face learning. Besides, this research investigated students' interests and computational thinking skills in using the edugame media during the learning. This research method was a mix-method with a sequential exploratory design. The research assessment indicated that the media was excellent, while the test on media aspects obtained a score of 93% (very good). The final validity test on the material elements received a score of 97% (very good). Meanwhile, the final validity test on the linguistic aspects gained a score of 88% (very good). This research concludes several points. First, the development of android-based educational media starts by analyzing needs, curriculum, materials, media, and students. The next steps are composing teaching materials, evaluating the test, selecting media, selecting formats, and designing initial media (manufacturing flow diagrams, storyboards, and edugame media). Second, the validation test on the learning media by media, material experts, and linguistic experts showed that the category was very good. Third, jack edugame effectively attracts students' interest in learning GCD was at a high level with a percentage of 79.72%. Fourth, there is a development in students' computational thinking skills during learning using Jack Edugames. And fifth, the hybrid learning model is the best learning model to improve the students' learning scores during the pandemic. The second-best learning model is face-to-face learning, and the last best model is full-online learning. © 2026 American Institute of Physics Inc.. All rights reserved.
Faculty of Education, Universitas Negeri Padang, Padang, Indonesia; Faculty of Engineering, Universitas Negeri Padang, Padang, Indonesia; Faculty of Teacher Training and Education, Pasundan University, Bandung, Indonesia; Vocational School, Universitas Negeri Padang, Padang, Indonesia