Reffie Camelisa, B. Bafirman, S. Syahrastani, Anton Komaini, Syahrial Bakhtiar, Eri Barlian, Yovhandra Ockta
Cricket is a sport that has only recently been introduced at the elementary school level. In developing young athletes, it is essential to design a training model that is both enjoyable and effective to enhance basic technical skills, particularly the bowling technique in cricket. This study aims to identify, assess the feasibility, and determine the effectiveness of a fun games-based cricket activity training model for improving basic bowling techniques among elementary school students aged 9–12 years. The research employed the ADDIE development model involving 30 participants aged 9–12 years, categorized in the “learn to train” stage. The results showed that the fun games-based cricket training model effectively improved basic bowling techniques, as indicated by a t-value of-76.879 and a p-value of 0.000 < 0.05. The model was also found to be practical, with average scores in each test falling within the “practical” category. Furthermore, the pretest–posttest results demonstrated the model’s effectiveness with a p-value of 0.000 < 0.05. In addition, the model outperformed conventional training methods, as evidenced by a higher N-Gain in the experimental group (58.14%) compared to the control group (30.34%). These findings suggest that a fun games-based cricket training model can serve as an effective and engaging approach to developing basic bowling skills among children aged 9–12 years. © 2026 by the authors.
Faculty of Sports Science, Universitas Negeri Padang, Indonesia; Doctoral Sport Sciences Programe, Faculty of Sports Science, Universitas Negeri Padang, Indonesia; Faculty of Health Sciences, Universitas Teuku Umar, Indonesia