Design of a Virtual Simulation for Tsunami Disaster Education and Mitigation at Teluk Penyu Beach, Cilacap

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Dony Novaliendry, Wahyu Zulya Syaputra, Agariadne Dwinggo Samala, Rizkayeni Marta

2025 Journal Europeen des Systemes Automatises Vol. 58 Issue 6 Article Cited by 4 Quartile

Abstract

Tsunami disaster mitigation plays a crucial role in minimizing casualties and infrastructure damage, especially in high-risk coastal areas like Cilacap Regency, Indonesia. Current disaster mitigation methods primarily rely on conventional training, which lacks interactivity and fails to accurately simulate real disaster conditions. To address this limitation, this study designs a Virtual Reality (VR)-based disaster mitigation simulation that provides an immersive and interactive experience for users in responding to tsunami threats. The application is developed using the Multimedia Development Life Cycle (MDLC) method and built with Unity3D, utilizing the Oculus Quest 2 as the VR platform. The simulation covers key disaster scenarios, including earthquake tremors, seawater recession, tsunami wave impact, and guided evacuation routes through visual and auditory cues. Unlike traditional drills, the VR system provides an interactive, immersive, and repeatable training environment, enhancing user engagement and preparedness without physical risks. Black-box testing validated system functionality, ensuring reliable performance. By integrating 3D environmental data from prior studies, this cost-effective and scalable solution offers a transformative approach to tsunami preparedness education, significantly improving community awareness and response capabilities in tsunami-prone regions. ©2025 The authors.

Affiliations

Department of Electronics Engineering, Universitas Negeri Padang, Padang, 25173, Indonesia