Yuni Astuti, Rosmawati, Erianti, Oyatra Utama Warda, Bayu Haryanto, Rizki Almauli
Background. This study considers The lack of learning media resources for students in online classes is the main cause of the poor learning outcomes of students in the field of modified sports and small games to be less able to understand the material provided. Objective. is to develop a conceptualization of e-modules regarding the alteration of sports and small games with the intention of optimizing physical learning amid restrictions on face-to-face activities. In this context, online learning applications are designed to provide practical solutions in teaching sports and games that can be done in the open space without reducing the essence of sports modification learning. Method. In this Research and Development (R&D), the ADDIE development model was used with a quasi-experimental approach to see the effectiveness of the products developed with a sample of 85 sports education department students. Data were analyzed with inferential statistics from the results of questionnaire data and skill tests used. What other activities are actually needed such as research methods, exploration of potential and existing problems, gathering information by developing and validating and revising and testing game models in connection Considering the model's efficacy and efficiency. Result. According to the findings, material experts gave the development stage and validity level a score of 3.60, placing it in the very valid category with a 90.5 percentile. Additionally, media expert validation has been found to have a score of 3.65, falling into the high valid category with a 92.55% proportion.The results of this study are expected to contribute to the development of physical learning methods that are more flexible and accessible to various groups, especially in the growing digital era. © 2025 Federacion Espanola de Docentes de Educacion Fisica. All rights reserved.
Universitas Negeri Padang, Indonesia; Universitas Bung Hatta Padang, Indonesia